Satoshi Irie
|| Age ||
28
|| Gender ||
Male
|| Sexuality ||
Pansexual
|| Origin ||
Japan, Though normally pretends to be from Italy.
|| Role ||
The "Angel" Game Master
|| Face Claim ||
Some red head guy.
White with lavender tints
|| Eye Color ||
Lavender
|| Skin Tone ||
Ivory
|| Height ||
6'0"
|| Level:||
159
|| Weapon of choice: ||
Dragon's Fang
http://i188.photobucket.com/albums/z296/XxSkyeAngelxX/Katana.jpg
|| Secondary Weapon:||
Guns
|| Equipment:||
Head Gear: Seal of the Order (Tattoo)
Armor: Paladin's Coat
Leg Armor: Crusader's Boots
|| Battle Stats: ||
Attack:295
Defense:230
Agility:225
|| Sense Stats ||:
Detection: 300
Hearing: 250
Hiding:200
|| Additional Skill: ||
Dowsing: 200
Cooking: 200
Black Smithing: 350
Sewing: 300
Alchemy: 200
|| Guild ||:
Solo Player
|| @Home ||:
ROOT TOWN, MAC ANU
|| Contact Book ||:
âAkuma_Kei
âKorpal
âArch
|| Face Claim ||
Byakuran (Katekyo Hitman Reborn!)
Cielo is a charming man, easy to talk to, happy-go-lucky, very intelligent in many ways, and has a distinctive chuckle to gets to you sometimes (fufufufu~). He's very amiable to many, sarcastically funny to those who know him better, and a grave teaser to those who seem interesting. He can come off as quite the flirt at times, but in reality he doesn't seem to really care much about romance. The few he deems as interesting are the ones who usually get to see the brunt of his teasing nature, and usually his partner seems to be one of the few.
Because of his smiling facade, at times he is hard to read. The only way to really tell what he is feeling would be to ask him outright, but often times he would just either deny negative emotions, or respond back coolly, his normally cheerful voice dropping a few degrees, depending on the person. Under his scrutinizing eyes, one is always being watched, always, so one has to be careful around him. Cielo has a frightening ability to figure out what someone's weaknesses are and how to best exploit those... and if you happen to wander into his colder side, he'll have fun using said weakness against you.
While playing with other players, he usually has the tendency to seem like he's one of the players who want to stay in EDEN. His usual reasoning would be "EDEN is a game we bought voluntarily, so might as well enjoy it, right?" It just helps along with his easy-going attitude, but in a deeper sense it shows that he doesn't care what happens. He feels no sense of regret in trapping these players here for his, and his partner's amusement. Call him a cold-heart, and he'll just laugh it off like he does with most comments about himself.
âłADDITIONAL DATA
Satoshi has been interested in game design all his life, since both his father and mother were game designers. His father was the chairman of the best game producers in Japan. Within a few months, Satoshi easily learned from the best, and designed small games which were big hits with the children video games. While going through college, he graduated with a bachelor's degree in psychology, which made him curious about the human psych. What would happen if they were stuck in game with no way out? How would they respond? How close are humans to madness if they were faced with a situation they could not control?
And so, Operation:Login soon took affect...and so far, it's been amusing him more than he thought.
|| Biography ||
Satoshi was born and raised in Japan, and America with his father taking him back and forth between the two nations because of his father's job. From a young age, his father often taught him, and he even helped out the company by being a video game tester, and someone who often knew what was popular. He grew up living with video games, so he developed a love for it. For him, the more complicated game the better and so it formed his desire to create even more games.
With each game that he designed was a hit, he took a break when he was 18, leaving the company for awhile to attend college. There, he majored in Video Game design and Computer science but also during these years he began to like the science of Psychology, and the human mind. This made him begin to think about human reaction, and adaption-something about it just seemed to spark an interest in him. He graduated when he was 22, intent on doing something that would sate his interest in both about the human mind and video games.
At first, he released more small games, personality games, and other things he could relate to psychology, but then one day he decided to try something new. His mind thought up of a game where the players could not log out by choice. Yes, it would create a situation that would show a lot of what he was interested in. One that would force humans to adapt quickly, and it would show quite a lot of emotions. That would require some development, but it seemed worth it.
Of course, he couldn't do it alone. That would take far too long, and he was pretty sure if he did he would simply loose interest in the project after a few years. Observing the people who worked for his father, he met with Naru, a designer who worked with the company quite often. He seemed bored, and generally apathetic to people... so that would make the perfect partner, even if they were polar opposites of each other.
After pitching the idea to the younger, he only grinned like a child as the male seemed interested as well. Thus begun the work they nicknamed as "Operation:Login." The game took almost five years to develop, but it was a major hit. The world's first most advanced MMORPG was released first in America, then in other countries, Japan being the last. Satoshi made sure the game, when played and did it's job the police would assume a company in another country. It was released under a false company, so the authorities could not ruin their fun. It worked perfectly, leaving the authorities lost, and without clues.
And now, as the game completes it's final year, Satoshi is still amused by it.