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Blood Night: Tales of the Darkness

Blood Night: Tales of the Darkness

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Fiends hidden in the darkness roam the earth, a handful of humans exist within it. Among them, are the Nocturne, a society with hunters scattered all over the world to defend the human populace from the evil that lurks within it.

1,440 readers have visited Blood Night: Tales of the Darkness since RikuHeartfire created it.

Introduction

1868, somewhere along the outskirts of London. This forest I wander in has seemed to have lost its name in time. Everywhere I look I see nothing but endless trees, they seem to block the remaining light of the sun with their growth. I can't tell what time it is, but from the color of the sun, its dawn.

My name is Rorry Lien. I am an orphan, along with my sister Claire. Our parents were once in a vampire hunter society known as: Templum Caeli (Sanctuary of the Heavens). Our lives were kept in secrecy, hidden from the rest of the world. Several years ago, when I was just a child, Claire and I had returned to our underground home. When I opened the door...we found our parents lying on the ground...dead. We were in shock to see such a sight we lost all sanity. It was too much to bare.

When we were along the streets of Havering, a man dressed in an ebony trench coat came to us and extended his hand "This place isn't suited well for children...will you please come with me?" His voice was calm, yet strong. I couldn’t see his face well, he wore a long black hat with a white feather along it. We were orphans we knew we could not die yet, so I shakily took his hand. Now, I am a member of the Vampire Hunters. To this day, I stalk those creatures of the night. Revenge has lost its toll, I now do it out of satisfaction. I will not rest until each vampire is put to death.


...This is the story of two fates intertwined

Toggle Rules

1: You can be one of the three beings : Hunter, Lycan, Vampire (You can choose to fight against either of the three, but you cannot kill whoever is the same as you unless for a reason that goes beyond the original story.)
2: This RP consists of Strategic Roleplay, auto hits cannot be allowed, you also cannot continue to evade or dodge attacks for a long series of time. (Everyone gets injured once in a while)
3: I play multiple characters, you cannot take control of any of them that have to do with the storyline. ^w^
4. You may interrupt a fight as long as it does not go beyond the bounds of winning automatically.
5. Spying, Assassination attempts, or spreading rumors about that specific characters are allowed as long as it does not go beyond the current RP.
6. there are males and females for humans and vampires (Lycans are male only) There can be of any age for the humans from 14 and up, you must be skilled with the weapon that you choose and be willing to accept all missions given to you. Vampires must be willing to obey any orders given to you by the lead vampire. Lycans can be of any height or build, age exists 7 years every one human year.
7. Enjoy ^.^

Browse All » 3 Settings to roleplay in

Forest: Outskirts of Havering

Forest: Outskirts of Havering by RolePlayGateway

A place where most players start off. Vast creatures of evil lurk within this dark place, it is seven miles away from Havering, where Templum Caeli resides.

Havering: Central Town

Havering: Central Town by RolePlayGateway

A dark, yet calm town.

The Story So Far... Write a Post » as written by 2 authors

Setting

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The setting changes from Blood Night to Forest: Outskirts of Havering

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Rorry Leonte
Walks among the vast amount of trees that surrounded him. Along the outskirts of the city of Havering, the sun burns through the tree tops with just enough light to see. Rorry, a member of Nocturne a secret guild that devotes itself to protecting the last remaining human beings in the world. Seven Organizations of Nocturne scatter across the world, the main, being in London, is in charge of protecting that country. Rorry sighed as his boots tapped along the ground, "Where is she? She is taking too long. If this lingers any longer I will be on my wa-!" Just at that moment, a large werewolf roared out and swung his large claw at Rorry. Ducking, he leaped back and twirled his gun out, pointing at the monster. "If that had connected...I would've died." He sighed and ran a hand through his hair as the monster stared down at Rorry. Never have encountered such a beast before, he braced for whatever was headed his way.

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Character Portrait: Amelia Von Drakken
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Amelia sniffed at the air, walking through rows upon rows of trees. She was quite lost. She sighed softly, stepping over large tree roots and tucking a strand of hair back. She wanted to get back to town before nightfall, but, it appeared that she would be spending her evening in the woods, among her bretheren. She sniffed the air once again, picking up the scent of something nearby. She wondered if she should shift, but decided she would be better off in human form. She swiftly began making her way towards the scent, listening in on her sorroundings and becoming cautious. She could sense one of her kind as she got closer. And as she came closer, she saw what had appeared to be a human threatening a werewolf with a gun. This not only made her angry, but also nervous. She stood behind a large tree, watching.

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Rorry's eyes narrowed as the werewolf lunged at him, he ducked from the incoming large claw and swiftly kicked the monster in the jaw. It barely fazed it as it shook off the attack, Rorry grunted before sending a bullet whizzing across the wolf's ear, barely grazing it. He hadnt packed any silver bullets on his journey, so he knew this would be a predicament if he did not scare the beast away. Just to his luck, the werewolf only grew more agitated as he rushed at Rorry, gripping his neck and slamming him to a large tree, rattling it. Rorry screamed out before ramming his gun against the beasts snout, dropping him as Rorry held his neck. leaping away from the beast as he took out his second pistol and fired furiously at the werewolf. One of the bullets bounced off the beasts muscular chest, as if the bullet were a toy. Rorry growled and twirled his gun, setting it into his holsters, rushed at the wolf, kicking swiftly at the beast. The werewolf snorted and bashed Rorry away into a tree "Nnngh!!!" Blood spat out from his mouth as he wiped it, grunting as he strained to get up. "T..this is it..." He closed his eyes before an arrow shot out from the darkness and pierced the wolf in the arm, it roared and reached for the arrow, breaking the shaft. Rorry blinked as the wolf stared at a shadowy figure, before looking back to Rorry with a growl and running off.

View All »Arcs

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 3 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Forest: Outskirts of Havering

Forest: Outskirts of Havering by RolePlayGateway

A place where most players start off. Vast creatures of evil lurk within this dark place, it is seven miles away from Havering, where Templum Caeli resides.

Havering: Central Town

Havering: Central Town by RolePlayGateway

A dark, yet calm town.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

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The Forge

Use your INK to craft new artifacts in Blood Night: Tales of the Darkness. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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View All » Add Character » 4 Characters to follow in this universe

Character Portrait: Rorry Leonte
Character Portrait: Jacob Vierra

Newest

Character Portrait: Jacob Vierra
Jacob Vierra

A young hunter who had just joined Templum Caeli. He is still a novice in the ways of fighting but shows great potential in his effort to complete the tasks given to him.

Character Portrait: Rorry Leonte
Rorry Leonte

A boy whose lost faith in others.

Trending

Character Portrait: Rorry Leonte
Rorry Leonte

A boy whose lost faith in others.

Character Portrait: Jacob Vierra
Jacob Vierra

A young hunter who had just joined Templum Caeli. He is still a novice in the ways of fighting but shows great potential in his effort to complete the tasks given to him.

Most Followed

Character Portrait: Rorry Leonte
Rorry Leonte

A boy whose lost faith in others.

Character Portrait: Jacob Vierra
Jacob Vierra

A young hunter who had just joined Templum Caeli. He is still a novice in the ways of fighting but shows great potential in his effort to complete the tasks given to him.


View All » Places

Forest: Outskirts of Havering

Forest: Outskirts of Havering by RolePlayGateway

A place where most players start off. Vast creatures of evil lurk within this dark place, it is seven miles away from Havering, where Templum Caeli resides.

Havering: Central Town

Havering: Central Town by RolePlayGateway

A dark, yet calm town.

Forest: Outskirts of Havering

A place where most players start off. Vast creatures of evil lurk within this dark place, it is seven miles away from Havering, where Templum Caeli resides.

Fullscreen Chat » Create Topic » Blood Night: Tales of the Darkness: Out of Character

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Most recent OOC posts in Blood Night: Tales of the Darkness

Re: Blood Night: Tales of the Darkness

Why thank you! Im not quite sure how it works around here so i suppose i'll have to figure it out, or I could go first and see where it goes from there.

and to answer the other question a vampire can be neutral, neither good or evil. Aiding the heroes as such, but be warned as the other vampires may catch on.

Re: Blood Night: Tales of the Darkness

Isn't any possible way that a vampire could be a good guy is there? If not that's fine, because I would like to make a vampire.

Thanks,

Shards

Re: Blood Night: Tales of the Darkness

Sooo....I'd like to try out?

Blood Night: Tales of the Darkness

This is the auto-generated OOC topic for the roleplay "Blood Night: Tales of the Darkness"

You may edit this first post as you see fit.